
Not that the process was easy: "The randomizer is doing two things," Waters explains. But by the time I was done checking it, I realized I could do it with my own knowledge." "I was looking into it to see if the engine allowed it and eventually offer it to other people that know more about Super Metroid romhacking. Lioran Waters, creator of the Super Metroid Route Randomizer hadn't even intended to make his program himself. Before the flight, I had started researching it, and things took off from there." Zelda Randomizer creator Fred Coughlin remembers, "One night while waiting for a plane, LackAttack24 mentioned that he wished for a way to make the game fresh. The original idea came from an offhand comment. What if you could pick up an old favorite and play it again, not just going through the motions, but as if it was the first time? A pair of randomization programs, for The Legend of Zelda on NES and Super Metroid on SNES, can provide just that. But though one could say a beginner at Street Fighter isn't truly playing the same game as an EVO champion, this isn't strictly true - both players have access to the same characters with the same moves who populate the same stages. There are games we return to over and over, whether it's to hone our skills and improve our score, to practice and gain mastery over for the sake of tournament play, or simply to curl up with because you have fond memories of it. If that doesn’t do it for you, there’s Super Metroid Randomizer, and then SMZ3 which combines Zelda and Metroid Randomizer for a truly insane experience.A hallmark of all truly classic games is replayability. Keys in dungeons will be found in other dungeons. You can randomize the entrances so everything links to random locations. Once you get bored with relatively normal randomizations, you can go crazy. So you can race with your friends! Or help each other out and let you know where you find things. There’s a shortcode for every rom, so you can share around what the roms are (without sharing the rom directly). It basically turns the game into a Zelda Roguelike such as Cadence of Hyrule, except the game still slowly unravels like a Zelda game. The game totally changes how you can navigate everything. You need the Master Sword and translation book to use the emblem stones. You need the three pendants to unlock what would normally be the Master Sword. To deal with the dark world, you need to have the Magic Mirror and Moon Pearl (if you get trapped you can always save/quit to warp back to your house).


Link to the Past really has a ton of locks and keys everywhere. (There’s also a bunch of helpful trackers help you find everything, which are definitely recommended). I do suggest watching a vod or race of a playthrough just so you get a sense of where a lot of the early chests are, because it can be a little daunting to explore the overworld looking for random chests at first. You can find the golden sword immediately and then struggle to find the bow and arrow. You load in the correct ROM into the randomizer, and it generates a randomized romhack to your specifications.Īll the chests and special items in the game are randomized in such a way that the game is always complete-able. It’s a lot of fun and I encourage people to check it out. Link to the Past Randomizer is a romhack of Legend of Zelda: Link to the Past.
